
/* BLACKSAW2081 LAB v2.9.03
   Wynik kości pozostaje po zniknięciu ramki aż do końca animacji obrażeń. */

.combat-die-hold{
  position:fixed !important;
  z-index:1000005 !important;
  display:block !important;
  margin:0 !important;
  padding:0 !important;
  border:0 !important;
  outline:0 !important;
  background:transparent !important;
  object-fit:contain !important;
  pointer-events:none !important;
  user-select:none !important;
  transform:translate(-50%,-50%) scale(.985) !important;
  transform-origin:50% 50% !important;
  opacity:0 !important;
  filter:
    drop-shadow(0 12px 18px rgba(0,0,0,.72))
    drop-shadow(0 0 9px rgba(255,255,255,.12)) !important;
  transition:
    opacity 90ms ease,
    transform 90ms ease !important;
}

.combat-die-hold.visible{
  opacity:1 !important;
  transform:translate(-50%,-50%) scale(1) !important;
}

.combat-die-hold.leaving{
  opacity:0 !important;
  transform:translate(-50%,-54%) scale(.88) !important;
  transition:
    opacity 150ms ease,
    transform 150ms ease !important;
}
